Leopard is being made as a competitive real-time strategy game. The long-term goal is a game people play in tournaments and watch as esports. That goal already shapes the design, long before anyone plays a ranked match.
BUILT FOR COMPETITION
Built to be played seriously
Netcode model
Host-authoritative
Factions at launch
03
Command delay
Fixed
Built for
Competition
Same delay, for everyone
Every order takes effect after the same short, fixed delay, whether you're hosting the match or joining it. Hosting doesn't make you faster.
Replays
Every match can be watched back.
Official maps for competitive play
Competitive mode runs on the official map pool only.
What's ahead
Ranked play is planned after launch.