BUILT FOR COMPETITION

Built to be played seriously

Netcode model

Host-authoritative

Factions at launch

03

Command delay

Fixed

Built for

Competition

Leopard is being made as a competitive real-time strategy game. The long-term goal is a game people play in tournaments and watch as esports. That goal already shapes the design, long before anyone plays a ranked match.

Same delay, for everyone

Every order takes effect after the same short, fixed delay, whether you're hosting the match or joining it. Hosting doesn't make you faster.

Replays

Every match can be watched back.

Official maps for competitive play

Competitive mode runs on the official map pool only.

What's ahead

Ranked play is planned after launch.