SYSTEMS BRIEFING
What you command
Helion, and the thing worse than Helion
Helion is the resource every war in 2158 is about. Helion Prime is rarer and richer. It's also radioactive, and exposed infantry pay for standing on it.
Heavy, deliberate construction
A base starts as a Command Vehicle. It stops, anchors, and the command centre rises out of the ground. Nothing in Leopard goes up instantly.
Ground that matters
High ground sees further, and you only see what your forces can see. Bridges and crossings can be destroyed, which turns a river into a decision.
Armour that behaves like armour
Tanks crush infantry that doesn't get out of the way. Units that survive gain experience and fight better for it.
Three factions, really asymmetric
The Coalition, the Authority and the Dominion don't share a playbook, and each one wins differently. Learning to fight all three is most of the game.
Your theater, your terms
Fight the AI across several difficulty levels, go 1v1 or 2v2 online with friends, or team up against the AI. Watch your matches back as replays. Build your own maps in the map editor.